package de.gameduell.framework.gui.behavior {
	import flash.events.Event;	

	/**
	 * @author GD
	 */
	public class BehaviorEvent extends Event {

		public static const START_DRAG:String = "startdrag";
		public static const STOP_DRAG:String  = "stopdrag";
		
		private var _spriteName:String;
		
		public function BehaviorEvent(type:String, name:String, bubbles:Boolean = false, cancelable:Boolean = false) {
			super(type, bubbles, cancelable);
			_spriteName = name;
		}
		
		public function get spriteName():String{
			return _spriteName;
		}
		
		
	}
}
